Saturday, 20 November 2010

More Clay Play - Face cast version


















Well my original face cast died a horrible death due to being poorly made, last time i ask sam to make something for me ;) so got rik to quickly make me a face cast that didn't crumble away, and decided to play away, now originally my reference image was a gargoyle which i'm planning to try and recreate later on the skull, but for now it was just a test to see how well i could work on the face casts. i enjoyed making it and whilst i don't think it's a fantastic piece of work, i'm damn sure it could be a lot worse. so on with the introductions here we have gary the almost a gargoyle

Monday, 15 November 2010

Finished Cube in scene


Well managed to get the cube rendered and i've even managed to impliment it into the GLaDoS scene from portal, yay me. i'm happy with how it's turned out in the end and what else can i say but..... This is a triumph!!

Friday, 12 November 2010

Playing with clay, part two

time for a little update on my scultping, these are both using a form of skeleton for the clay, one being an armature (spelling?) and the other being a plaster cast of a skull, robed figure was a basic attempt at getting a bodiless figure in a robe, but still keeping the outline of a body (i.e. ghost) etc








the model using the skull started out on a full face cast that was quite poorly made and crumbled as i was trying to apply plaster so i used a mini skull cast my lecturer made for me to work on, started of as a batnose and gargoyle eyes and then i just kept messing around and eventually ended up with my gremlin/goblin hybrid, who is now to be called gordon the groblin

Friday, 5 November 2010

murloc doodle

quick drawing of a murloc, goanna attempt to try some work with the graphics tablets in uni, hopefully try some colouring on photoshop. quite happy with how my drawing is progressing, amazing how simple techniques can really help get the image looking the way you want it