time for a little update on my scultping, these are both using a form of skeleton for the clay, one being an armature (spelling?) and the other being a plaster cast of a skull, robed figure was a basic attempt at getting a bodiless figure in a robe, but still keeping the outline of a body (i.e. ghost) etc
the model using the skull started out on a full face cast that was quite poorly made and crumbled as i was trying to apply plaster so i used a mini skull cast my lecturer made for me to work on, started of as a batnose and gargoyle eyes and then i just kept messing around and eventually ended up with my gremlin/goblin hybrid, who is now to be called gordon the groblin
Friday, 12 November 2010
Friday, 5 November 2010
murloc doodle
quick drawing of a murloc, goanna attempt to try some work with the graphics tablets in uni, hopefully try some colouring on photoshop. quite happy with how my drawing is progressing, amazing how simple techniques can really help get the image looking the way you want it
Saturday, 30 October 2010
First go at scultping
Well flat is almost empty meaning a quiet night, decided to stay away from fallout for a bit and work on my scultping, no scultping tools so did 90% of the detail by hand and a little with a pair of nail clippers i had around on the desk, ain't perfect but i'm really happy with it as it does resemble the intended product
Medium used: Le Beau Touche
last image is the reference image
Medium used: Le Beau Touche
last image is the reference image
Thursday, 21 October 2010
Second set of sketch's
second set of sketch's an a rescan of the arkham asylum joker sketch.
not too happy with the main physique of the joker, i feel the body is too bulky for this version of the character, but overall quite content with the drawing, the flash i've not scaled his head right for the image but i think i managed ok on the hands which the left hand is the main part of the image, to have the blue lantern ring "coming out" of the page in a nice dynamic pose.
the skeleton, skull and muscle are all done for studying anatormy, can improve a hell of a lot with them but again i feel happy with my current skill level and the improvements being made, and lastly is another deadpool that i'm currently working on.
not too happy with the main physique of the joker, i feel the body is too bulky for this version of the character, but overall quite content with the drawing, the flash i've not scaled his head right for the image but i think i managed ok on the hands which the left hand is the main part of the image, to have the blue lantern ring "coming out" of the page in a nice dynamic pose.
the skeleton, skull and muscle are all done for studying anatormy, can improve a hell of a lot with them but again i feel happy with my current skill level and the improvements being made, and lastly is another deadpool that i'm currently working on.
Companion cube preview
little preview of my assignment for maya, the companion cube from portal. just testing methods of creating the right shapes around the corners at the moment, need more depth to them but i'm happy with how the shape turned out at least, just two more types of shapes to perfect and then i can work on the lighting and possibly give rendering a try. here's hoping it all goes well
Tuesday, 12 October 2010
sketches for uni
well gotta do sketches for a visualisation class, so here's my contribution to terrible art, i have no idea why the joker image cropped, i'll get a better version of that done soon (please note that i think he's got a bit of a beavis look about him) any criticism is welcome and encouraged, can only help me get better i suppose
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